Union Station
Welcome to Union Station - a strategic railway builder set in the rolling hills of the British countryside.
Your mission? Unite distant towns by constructing efficient train routes on a limited budget. Plan your network carefully, balancing cost with connectivity. Activate routes early to boost your public reputation and climb the global leaderboard. Every decision counts.
Will you be the one to unite the nation, one rail at a time?
Technical details:
This is my first game using Ebitengine. All levels are procedurally generated. Use the menu in the top right corner to jump to a random level, or to a pre-selected one based on difficulty.
Updated | 3 days ago |
Published | 8 days ago |
Status | Released |
Platforms | HTML5 |
Author | hopfenherrscher |
Genre | Puzzle |
Tags | ebitengin, Procedural Generation |
Comments
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The city generation is really awesome, incredible work there. I love watching the smaller green road lines populate, its very satisfying.
I spotted a strange bug I think with one area having two dots inside it, both named the same? Not sure if this is intentional, but it did let me build a path between them.
Im not sure im understanding the gameplay correctly though. Are you supposed to just try to maximize score? I couldn't quite figure out what I was supposed to do, other than plan the routes and use that to determine which were the cheapest ways to connect the most cities with largest population?
Regardless, its a game jam and I assume you didn't have time for some mechanics. The art style and procedural generation here is really a feat you should be proud of.
Thanks. Yea, the goal is simply to connect all stations within your budget. The intro screen should explain that. The tool tip displays the name of the city, not the name of the station. As with that it is totally fine to connect two stations within the same city.